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Vray houdini
Vray houdini








vray houdini

The only trick is that ply2vrmesh only recognizes an older version of the. vrmesh format, which can then be loaded into your scene as a VRayProxy.

vray houdini

There is a command line utility that comes with V-Ray called ply2vrmesh which can convert several common geometry formats into V-Ray native. Trying to load an 0.5 TB Alembic over a small file server between 20 machines trying to render the sequence and you can see why Alembic might not be ideal for this kind of situation.įortunately, there is a way. If the mesh were smaller, or at least not animated, I’d consider using the Alembic format since V-Ray can render it directly as a VRayProxy, but for a mesh this dense animating over a long sequence, the file sizes would be impossibly huge since Alembics can’t be output as sequences. Normally it would be best to just render everything directly out of Houdini, but sometimes you don’t have as many Houdini licenses (or artists) as you’d like so you have to make do with what you have. I just the regular beta.I’m working on a production right now that involves sending absolutely enormous animated meshes (6.5 million polygons on average with a changing point count every frame) out of Houdini and into Maya for rendering.

vray houdini

Doesn't sound like too far of a stretch to snapshot what you see there, and save the polys. To me, I'm unsure why they say it's complicated when the model shows fine in the viewport.

vray houdini

I do hope Chaosgroup adds the option to collapse the vrscene back to polys in one of the next beta releases, with all materials and attributes retained. You can reapply these to an FBX/ABC import. So it's a good way to transfer your materials too. The nice thing is that you can select to import the material network from the VRScene. You still get the object and can translate and basic changes, but it won't let you collapse it to a poly object, which is the downside. So since I'm also rendering with V-Ray in Houdini, it's the best way I've found to move assets over and minimize the work required to get to rendering. We have a lot of (static) assets already textured for V-Ray in Max. You just use it as holdouts for your houdini FX? And can anything but Vray in houdini render it? is the advantage of having the Vray Scene in houdini, if you can't edit it?










Vray houdini